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        <h2>Operation Combat</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Operation Combat</td>
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                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1991
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                            <th scope="row">RELEASED_IN</th>
                            <td>United States
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                            <th scope="row">GENRE</th>
                            <td>Strategy
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                            <th scope="row">PUBLISHER</th>
                            <td>Merit Studios, Inc.
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        投票得分：77
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            <h3>Description of Operation Combat</h3>
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            <p><em>Operation Combat</em> is a decent entry-level wargame that, according to veteran wargamer M.E. Brooks, "….did nothing really well, although it was one of the first to emphasize modem play."</p>

<p>The game does have a few innovations that are worth noting, including attractive isometric graphics and real-life terrain (which are still tile-based, but not obviously) and modem play options as M.E.B. noted. One of the more interesting features is a "timed turn-based" gameplay: you are given 240 seconds to finish your turn, so quick thinking is required.</p>

<p>Despite new features, at the end of the day a wargame is only as good as its AI and the range of commands, and here <em>Operation Combat</em> falls apart. The game is very limited, even considering the narrow scope of pitting a nondescript Red army against the Blue army. There is only a handful of maps you can choose to wage war on, and no randomization is possible. This makes the game much shorter than other abstract wargames such as QQP's venerable <em>The Perfect General</em>, and a lot less appealing. Modem play is implemented quite well, although the options still pale next to Dani Bunten's classic <em>Modem Wars</em>.</p>

<p>Compared to other wargames, <em>Operation Combat</em> simply is too primitive and simplistic to warrant any attention from wargamers. Stay away from this average game, unless you are curious about what early multiplayer-focused games play like ;)</p>

<p><span class="revhotud">Review By HOTUD</span></p>        </div>
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            <h3>Captures and Snapshots</h3>
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